Limina

Drift into the mysterious dreamworld of Limina! When Padu falls asleep, they awaken in a dungeon filled with shifting traps, mischievous enemies, and hidden keys that guard the way forward. Each step deeper brings new challenges, pushing your reflexes and puzzle-solving skills to their limits.

Crafted for the Game Boy, Limina is a surreal adventure that grows ever more intense as you journey toward escape. Can you guide Padu through the dream before it becomes a nightmare?

Designed, Illustrated, Composed, and Developed by Andrew Petrella

Cast of Characters

Animated sprites that bring the game’s world and characters to life, full of motion, personality, and style. Each sprite is carefully crafted to make gameplay feel dynamic and engaging, turning every scene into a living, breathing world.

Padu

A quiet soul with a restless mind, Padu drifts into a deep sleep and becomes trapped within a shifting dream world. To break free, Padu must explore surreal spaces and confront the fears that lurk inside them. Guided more by courage than strength, Padu presses onward, hoping each step brings them closer to waking—and to understanding themself.

Ghosty

A friendly spirit bound to the dream world, Ghosty appears whenever Padu feels lost. Playful but wise, Ghosty offers gentle guidance, teaching the basics of navigating this strange realm. Though small and a bit mischievous, Ghosty is a loyal companion—lightening the mood even when the darkness creeps close.

Lurker

A shapeless shadow with dangling arms and glowing eyes, the Lurker drifts silently through the dream world. It thrives in corners and crevices, watching and waiting. Slow to move but ever-present, even the faintest hint of its presence can make the air feel colder.

Gazer

A towering cyclops that rarely bothers to move, the Gazer watches its surroundings with a single, unblinking eye. Its lazy stance hides an overwhelming presence, as if its stare alone could pin you down. Even without taking a step, it dominates the space—proving that some threats don’t need to chase to feel intimidating.

Environments

Each environment is crafted to create atmosphere, tell a story, and immerse players in every moment. From the smallest details to sweeping landscapes, these scenes capture the essence of Somnium and bring its world vividly to life.

GB Studio

These GB Studio scenes showcase the game’s environments and characters in action. Each scene highlights the animation, design, and atmosphere that bring the world of Somnium to life, capturing both charm and gameplay in every frame.

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Limina Demo